Controls | Description |
|
|
A | Punch |
|
|
Forward or back + A | Drill kick |
|
|
Forward or back , A | Kick |
|
|
Forward , forward , A | Sliding kick |
|
|
Up + A | Flip kick |
|
|
Up , A | High kick |
|
|
Down + A | Split kick |
|
|
Down , A | Tail sweep |
|
|
B | Gun |
|
|
Up + B | Fire Fox* |
|
|
Down + B | Reflector shield |
|
|
R, R or Forward | Throw |
|
|
R, Back | Backroll throw |
|
|
Controls | Description |
|
|
A | Kick |
|
|
Forward + A | Side drill kick |
|
|
Back + A | Split kick |
|
|
Up + A | Double flip kick |
|
|
Down + A | Downwards drill kick** |
|
|
B | Gun |
|
|
Up + B | Fire Fox* |
|
|
Down + B | Reflector shield |
|
|
Split kick
This attack again consists of two very strong points.
First of all, it launches your opponents to the side but also in a downward
fashion. This obviously makes it much more difficult to get back from this
launch. Secondly, since the move is a split kick, that means it
hits opponents on both sides of Fox when executed.
Backroll throw
Though not having much range, throws are so powerful
because they usually have the least setup and recovery time. Fox's throws
are both of above average strength but his backroll throw seems to be just
a tad more powerful.
Throw
Fox's forward throw just doesn't have the power of the
backroll throw. Remember that it does have an amazingly quick execution
however.
Drill kick
The drill kick is a pretty quick move that has good horizontal
range but that recovery time seems unforgivable. Opponents on the ground
just aren't all that vulnerable and so, if they're blocking, or even if
your opponent is just a bit out of range, Fox is going to be countered
really hard every time he misses this move.
Double flip kick
This move does have tremendous range and can be very
annoying when you consider its amazing juggling ability. However, it's
major drawback is that your opponent really has to have high damage and
be high in the air in order for this move to launch.
|
|
|
|
|
Stand next to opponent and do a high kick then jump and do a double flip kick. |
|
|
Use Fire Fox on your opponent. Follow this by jumping--you may have to do a double jump--and doing a double flip kick. |
|
|
|
|
|
Stand next to your opponent and punch twice. Then, quickly do a tail sweep. Hopefully, your opponent will wind up in the air above you. Now, jump up--you may have to do a double jump--and do a double flip kick. |
|
|
|
|
|
Do up to 8 straight kicks by juggling your opponent. Once he reaches a little less than 100% damage, do a double flip kick. |
Fox's gun is one of the best projectiles in the game. If you can trap an opponent in their blocking shield, make sure your teammate, if you have one, knows about it. He can then attack from the other side at the same time and break that shield in no time, even if your opponent lets go of the block button. Juggling with his double jump kick is also a tremendous way of racking up damage when your opponent has not already sustained much. You can usually juggle them twice automatically with the double jump kick and, if there's a platform that you hit them above, you can jump onto that platform after the first double jump kick and possibly hit two more. If you play with a computer opponent, make him a level 9 Fox...you'll see what we mean. Finally, be very careful with the flip kick and drill kick launchers. Both, though very powerful, have little range and high recovery time. Try using the split kick more often as it will launch opponents on both sides of you and will also launch them downwards, which can be very advantageous against those comeback-impaired characters. Finally, use Fox's quickness to get away from any launch attacks. Quickly jump and counterattack or simply get the heck out of there. Either will work to ensure a longer lifespan for you.
Watch for any chance you can get for counterattacking Fox after his drill kick. If you block it or if he simply misses you, go in for the kill, or throw. Also, watch for when Fox is coming back from a launch with his Fire Fox. If you see that he's not going to make it back with his second jump, get ready. Since it takes him a second or so to load it up, it is the prime time to brush him away from the platform. Weapons work especially well in this situation as you can throw them at him without worrying about falling off in an attempt to attack him in this state.