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Fox McCloud
Basic Moves
On the ground basics
 
Controls Description
Damage 
Launch meter 
A Punch
3%  
X 
Forward or back + A Drill kick
13%  
5 
Forward or back , A Kick
7%  
X 
Forward , forward , A Sliding kick
7%  
X 
Up + A Flip kick
12%  
1 
Up , A High kick
7%  
X 
Down + A Split kick
11%  
 
Down , A Tail sweep
9%  
X 
B Gun
5%  
X 
Up + B Fire Fox*
12%  
X 
Down + B Reflector shield
4%  
X 
R, R or Forward Throw
12%  
4 
R, Back Backroll throw
13% 
3 
 
  In the air basics
 
Controls Description
Damage 
Launch meter 
Kick
10%  
X 
Forward + A  Side drill kick
9%  
X 
Back + A  Split kick
6%  
X 
Up + A  Double flip kick
12%  
6 
Down + A  Downwards drill kick**
2-12%  
X 
Gun
5%  
X 
Up + B  Fire Fox*
12%  
X 
Down + B  Reflector shield
4%  
X 
 *You can use the analog stick to control what direction you go in when you do Fire Fox.
**Varies by the number of times you hit your opponent.
Launchers
    Flip kick
    This attack is Fox's most dominant launcher mainly because it has the ability to consistently launch at the lowest damage level of any of his launchers. However, the other important factor is that it launches almost directly vertically. This is good since you won't have to worry about how far away to the KO ceiling is like you do with the KO walls; the KO ceiling is at the same height throughout the entire level. An added bonus is that this move has good range, hitting opponents in front of, above, and behind Fox (note: it doesn't launch opponents behind Fox however).

    Split kick
    This attack again consists of two very strong points. First of all, it launches your opponents to the side but also in a downward fashion. This obviously makes it much more difficult to get back from this launch. Secondly, since the move is a split kick, that means it hits opponents on both sides of Fox when executed.

    Backroll throw
    Though not having much range, throws are so powerful because they usually have the least setup and recovery time. Fox's throws are both of above average strength but his backroll throw seems to be just a tad more powerful.

    Throw
    Fox's forward throw just doesn't have the power of the backroll throw. Remember that it does have an amazingly quick execution however.

    Drill kick
    The drill kick is a pretty quick move that has good horizontal range but that recovery time seems unforgivable. Opponents on the ground just aren't all that vulnerable and so, if they're blocking, or even if your opponent is just a bit out of range, Fox is going to be countered really hard every time he misses this move.

    Double flip kick
    This move does have tremendous range and can be very annoying when you consider its amazing juggling ability. However, it's major drawback is that your opponent really has to have high damage and be high in the air in order for this move to launch.

Combos
2-move combos
 
Damage level of opponent 
Damage inflicted 
Description 
60-120% 
21-25% 
Stand next to opponent and do a high kick then jump and do a double flip kick.
60-120% 
27% 
Use Fire Fox on your opponent.  Follow this by jumping--you may have to do a double jump--and doing a double flip kick.
 
4-move combos
 
Damage level of opponent 
Damage inflicted 
Description 
50-100% 
33% 
Stand next to your opponent and punch twice.  Then, quickly do a tail sweep.  Hopefully, your opponent will wind up in the air above you.  Now, jump up--you may have to do a double jump--and do a double flip kick.
 
9-move combos
 
Damage level of opponent 
Damage inflicted 
Description 
Around 40% 
70%
Do up to 8 straight kicks by juggling your opponent.  Once he reaches a little less than 100% damage, do a double flip kick.
 
Strengths

Fox's gun is one of the best projectiles in the game. If you can trap an opponent in their blocking shield, make sure your teammate, if you have one, knows about it. He can then attack from the other side at the same time and break that shield in no time, even if your opponent lets go of the block button. Juggling with his double jump kick is also a tremendous way of racking up damage when your opponent has not already sustained much. You can usually juggle them twice automatically with the double jump kick and, if there's a platform that you hit them above, you can jump onto that platform after the first double jump kick and possibly hit two more. If you play with a computer opponent, make him a level 9 Fox...you'll see what we mean. Finally, be very careful with the flip kick and drill kick launchers. Both, though very powerful, have little range and high recovery time. Try using the split kick more often as it will launch opponents on both sides of you and will also launch them downwards, which can be very advantageous against those comeback-impaired characters. Finally, use Fox's quickness to get away from any launch attacks. Quickly jump and counterattack or simply get the heck out of there. Either will work to ensure a longer lifespan for you.

Weaknesses

Watch for any chance you can get for counterattacking Fox after his drill kick. If you block it or if he simply misses you, go in for the kill, or throw. Also, watch for when Fox is coming back from a launch with his Fire Fox. If you see that he's not going to make it back with his second jump, get ready. Since it takes him a second or so to load it up, it is the prime time to brush him away from the platform. Weapons work especially well in this situation as you can throw them at him without worrying about falling off in an attempt to attack him in this state.